2D Top Down Game Template
A downloadable asset pack
Get this asset pack and 1 more for $54.99 USD
Buy Now$49.99 $39.99 USD or more
On Sale!
20% Off
Making everything that can be generically used across any genre!
Purchases at any time will receive ALL future updates for free!
You can follow the entire tutorial series for creating this base template for free on YouTube with this playlist:
Finished Features:
- Player Movement with Unity Input System (Keyboard and Controller Support)
- Player Idle and Walking Animation
- Tilemaps
- Collision and Sorted Layers
- Camera Boundaries
- Camera Player Tracking
- Map Zone Transitions with Waypoints
- Tabbed Menu UI
- Expandable Save System
- Drag and Drop Inventory
- Items
- Item Stacking and Splitting
- Inventory Save System
- Collectible Items
- Item Popup on Pickup
- Inventory Hotbar
- Dropping Items (+ bounce effect!)
- Map - Manually Placed
- Map - Dynamically Generated
- Interactables - Chests
- Pause System
- Sound Effects
- NPCs
- Customizable Dialogue System
- Waypoint NPC Movement
- Dynamic Animator Sprite Swapping
- Dialogue Trees with Branching Choices
- Quest System
- Quest Log
- NPC Quest Dynamic Dialogue
- Accepting Quests
- Declining Quests
- Completing Quests
- Quest Rewards
- Quest Status Saving
Future Updates:
- Towns and Buildings
- Interior Scene - entering and exiting
- Interior Scene - entering and exiting
- Shop System
- Buying
- Selling
- Cutscenes and Cinematics
- Settings
- Sound
- Music - Changing depending on area
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | gamecodelibrary |
Genre | Role Playing |
Tags | 2D, Asset Pack, Controller, game, Project template, Top-Down, Unity, unity-package |
Purchase
Get this asset pack and 1 more for $54.99 USD
Buy Now$49.99 $39.99 USD or more
On Sale!
20% Off
In order to download this asset pack you must purchase it at or above the minimum price of $39.99 USD. You will get access to the following files:
FullPackageSoFar.unitypackage 2.6 MB
TopDownTemplate.zip 586 MB
Development log
- Quest System Complete!35 days ago
- NPCs, Waypoint Pathing and Sprite Swapping!Mar 10, 2025
- Interactables, Pausing and Sound Effects!Feb 22, 2025
- 2 Type of Maps added! Dynamic and Manually Placed! - Top Down TemplateJan 28, 2025
- Hotbar with Item Usage and Saving! - Top Down Base Template UpdateJan 06, 2025
- Item Pickup with Popups! - Top Down Base Template UpdateDec 16, 2024
Comments
Log in with itch.io to leave a comment.
Good series. Hope for new features ๐ซจ๐
Thanks for the series, But im rather disappointed. When trying to open the file in Unity its erroring, so i cant actually do anything with the project
I have the package you can import and also the zip file with the solution!
You can unzip the project then open the solution through Unity hub.
If the errors say you need a certain package, you can search for them in the Unity Registry as you may have dependencies missing!
Let me know if I can help in any other way :-) I've haven't had anyone have a problem with it before!
Thank you for this series, Had to purchase this out of respect of what you are doing here and the value I am getting from it.
I know I am about to aske the time old (tech age at least) cliche... Is there any way to get in touch with you to discuss a problem I am having with updating and moving the camera when I change boundaries?
The original one made in the tutorial works like a charm for me, but I have tried to add another boundary to move to, I can move the player between fine with no issue, but only sometimes will the camera move along with the player, the MapPosition controller is shared across these TransferObjects and i cannot figure out why it works perfectly for one set, and on the second set work 50% every time and occasionally 100% (player always gets transformed, the boundary updates, but the camera does not always follow). I duplicated the original boundary and resized the correct polygon collider. I have debugged the MapPosition methods and they all run as expected. I'm definitely missing something but not experienced enough with what is happening under the hood to figure it out.....